Game Ideation For The Everyone

All games, whether media or success, come from the abstract structure of ideas that we affectionately call “ideas.” Everything must start somewhere, whether on the well-known drawing board, on the edge of the work of the paper, in your sister’s diary, or on the back of the paper towel.

It goes without saying that just having an idea is actually useless (this actually applies to most, if not all, of the industry). Now, you can take some people off the street, and you might come up with ideas for some veritable games that may never be seen. In short, there are a lot of game ideas. However, game ideas for further application and development are not common.

In fact, seeing his ideas to achieve results requires a lot of dedication and perseverance. However, this is another topic of time. Now let’s focus on the actual birth of game (먹튀검증) ideas.

No, there won’t be any “out of the box” thinking. I mean, who has any opinion on the content or location of the box? What is the real box, and why do we consider it?

I am here to find you, a game hobbyist and an up-and-coming designer, to share with you a series of suggestions and “sweet tips” that I personally find useful for creating and exchanging ideas, whether for games or otherwise.

This is not a game concept

Let’s clarify one thing before delving into this topic. The idea of ​​a story (character, background, fluff, story, etc., what you have) is not a game idea. A story may or may not affect the overall design of the game, or even its mechanics, but the story is not strictly a game. The premise of the story will also affect the design of the game, but do not convert the premise into a central design concept.

This is one of the most common mistakes made by novice designers and is really included. I believe that most of you will encounter this situation at some point: “I have a great game concept, it is the leader of the weapon, it is the offensive EARTH AND KIDNAP WOMAN BEARS! This is a story The idea, not the game. Get the picture?

Now let’s take a step back. Ideally, the game concept (the “game idea” in the strict sense) means an abstract set of rules, restrictions, restrictions, and possible goals. At the very least, it may even be just the general direction or premise of the game (먹튀검증). It is essentially a foundation or manifestation of a series of mechanisms that will become “playable” as they evolve. “.

Self-limiting

The first thing to consider is the scope of need and self-restriction. Simply entering the vast ocean, the collective consciousness, and using your own hands, just to grasp the next important game concept, is too tempting. Unfortunately, this looks beautiful and not practical in terms of productivity.

Just to travel in the torrent of consciousness, I hope to be able to board a wonderful idea, which is very exciting (not very good). However, our thoughts deal with thousands of thoughts at an extremely fast rate. Without proper cognitive sanctions, the chances of getting lost in one’s mind are very great.

This is where scope, problems, constraints and focus come into play. As a person or a group, identify a topic or series of topics that express your interests and thoughts. these questions. Even better, set a challenge or a series of limits that your brainstorming should follow. These methods do not kill the idea process. It forces you to explore more options and perspectives in a particular environment, which in itself is very good for brainstorming.

Identify and solve problems

This must be one of the oldest tenants of the invention. First, find out one of the many different problems or dissatisfaction in your life, and then seek solutions or ideals to alleviate problems or dissatisfaction. In essence, the solution must eliminate the thorns in human nature, which in turn makes the world a better (easier) life (not to mention that it may cost you a lot of money). This is a thought process that can be easily applied to the thinking process.

All games, whether media or success, come from abstract constructs that we affectionately call “ideas.” Everything must start somewhere, whether on the well-known drawing board, on the edge of the work of the paper, in your sister’s diary, or on the back of the paper towel.

It goes without saying that just having an idea is actually useless (this actually applies to most, if not all, of the industry). Now, you can take some people off the street, and you might come up with ideas for some veritable games that may never be seen. In short, there are a lot of game ideas. However, game ideas for further application and development are not common.

In fact, seeing his ideas to achieve results requires a lot of dedication and perseverance. However, this is another topic of time. Now let’s focus on the actual birth of game ideas.

No, there won’t be any “out of the box” thinking. I mean, who has any opinion on the content or location of the box? What is the real box, and why do we consider it?

I am here to find you, a game hobbyist and an up-and-coming designer, to share with you a series of suggestions and “sweet tips” that I personally find useful for creating and exchanging ideas, whether for games or otherwise.

This is not a game concept

Let’s clarify one thing before delving into this topic. The idea of ​​a story (character, background, fluff, story, etc., what you have) is not a game idea. A story may or may not affect the overall design of the game, or even its mechanics, but the story is not strictly a game. The premise of the story will also affect the design of the game, but do not convert the premise into a central design concept.

This is one of the most common mistakes made by novice designers and is really included. I believe that most of you will encounter this situation at some point: “I have a great game concept, it is the leader of the weapon, it is the offensive EARTH AND KIDNAP WOMAN BEARS! This is a story The idea, not the game. Get the picture?

Now let’s take a step back. Ideally, the game concept (the “game idea” in the strict sense) means an abstract set of rules, restrictions, restrictions, and possible goals. At the very least, it may even be just the general direction or premise of the game. It is essentially a foundation or manifestation of a series of mechanisms that will become “playable” as they evolve. “.

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